@inproceedings{zhang-etal-2024-pddlego,
title = "{PDDLEGO}: Iterative Planning in Textual Environments",
author = "Zhang, Li and
Jansen, Peter and
Zhang, Tianyi and
Clark, Peter and
Callison-Burch, Chris and
Tandon, Niket",
editor = "Bollegala, Danushka and
Shwartz, Vered",
booktitle = "Proceedings of the 13th Joint Conference on Lexical and Computational Semantics (*SEM 2024)",
month = jun,
year = "2024",
address = "Mexico City, Mexico",
publisher = "Association for Computational Linguistics",
url = "http://aclanthology.org/2024.starsem-1.17/",
doi = "10.18653/v1/2024.starsem-1.17",
pages = "212--221",
abstract = "Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43{\%} more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98{\%}) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4{\%})."
}
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<abstract>Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98%) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4%).</abstract>
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%0 Conference Proceedings
%T PDDLEGO: Iterative Planning in Textual Environments
%A Zhang, Li
%A Jansen, Peter
%A Zhang, Tianyi
%A Clark, Peter
%A Callison-Burch, Chris
%A Tandon, Niket
%Y Bollegala, Danushka
%Y Shwartz, Vered
%S Proceedings of the 13th Joint Conference on Lexical and Computational Semantics (*SEM 2024)
%D 2024
%8 June
%I Association for Computational Linguistics
%C Mexico City, Mexico
%F zhang-etal-2024-pddlego
%X Planning in textual environments have been shown to be a long-standing challenge even for current models. A recent, promising line of work uses LLMs to generate a formal representation of the environment that can be solved by a symbolic planner. However, existing methods rely on a fully-observed environment where all entity states are initially known, so a one-off representation can be constructed, leading to a complete plan. In contrast, we tackle partially-observed environments where there is initially no sufficient information to plan for the end-goal. We propose PDDLEGO that iteratively construct a planning representation that can lead to a partial plan for a given sub-goal. By accomplishing the sub-goal, more information is acquired to augment the representation, eventually achieving the end-goal. We show that plans produced by few-shot PDDLEGO are 43% more efficient than generating plans end-to-end on the Coin Collector simulation, with strong performance (98%) on the more complex Cooking World simulation where end-to-end LLMs fail to generate coherent plans (4%).
%R 10.18653/v1/2024.starsem-1.17
%U http://aclanthology.org/2024.starsem-1.17/
%U http://doi.org/10.18653/v1/2024.starsem-1.17
%P 212-221
Markdown (Informal)
[PDDLEGO: Iterative Planning in Textual Environments](http://aclanthology.org/2024.starsem-1.17/) (Zhang et al., *SEM 2024)
ACL
- Li Zhang, Peter Jansen, Tianyi Zhang, Peter Clark, Chris Callison-Burch, and Niket Tandon. 2024. PDDLEGO: Iterative Planning in Textual Environments. In Proceedings of the 13th Joint Conference on Lexical and Computational Semantics (*SEM 2024), pages 212–221, Mexico City, Mexico. Association for Computational Linguistics.